PureCraft Shader

License Agreement v1.5

Professional Minecraft shader package with comprehensive licensing terms for developers and content creators.

Version 1.5 Minecraft Java Licensed
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License Agreement

Quick Summary

Key points of this license at a glance

Personal Use

Free to use for gameplay and personal content creation

Content Creation

Allowed for YouTube videos, streams, and screenshots

Attribution Required

Credit must be given when redistributing in modpacks

No Code Changes

Modification of shader source code is prohibited

Terminology

Key terms and definitions used in this license

License Terms
License
The terms and conditions of this agreement.
Work
The shader package covered by this license.
Licensor
Individual or entity offering the work under this license.
Licensee / You
Individual or entity exercising rights under this license.
Technical Terms
Distribution
Making available copies of the work to others.
Modification
Any change, adaptation, or derivative based on the work.
Convey
Any propagation that enables third parties to make copies.
Source Code
The preferred form for making modifications to the work.

Rights Granted

What you are allowed to do with this shader

Permitted Uses
Personal Use

Use the shader for personal gameplay and enjoyment without any restrictions.

Content Creation

Create videos, streams, and screenshots using the shader for content platforms.

Distribution (With Attribution)

Share the shader in modpacks or collections with proper credit and license notice.

Backup & Archive

Create backup copies and archive the shader for personal preservation.

Restrictions

What you cannot do with this shader

Prohibited Actions

You may not modify, alter, or create derivative works based on the shader's source code. The shader must be used in its original form as distributed.

You may not use the shader for commercial purposes or monetization without explicit written permission from the licensor.

You may not remove, alter, or obscure any copyright notices, license information, or attribution requirements included with the shader.

You may not reverse engineer, decompile, or attempt to extract the source code or underlying algorithms from the compiled shader.